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Resogun developer
Resogun developer




  1. #Resogun developer full#
  2. #Resogun developer code#
  3. #Resogun developer Ps4#

The developer has a long partnership with Sony, and it wouldn’t be surprising at all to see them cooperating again for a PlayStation 5 launch title, similar to what they have done together with Resogun upon PS4’s day one. With a PlayStation Meeting-like event reportedly slated for February, there’s a strong chance that the next game by Housemarque could be announced on that occasion and that it could be releasing in 2020 for PS5. “The time is drawing ever closer when our publishing partner will reveal what we are working on, with the launch coming after that,” said Kuittinen, and this passage, in particular, seems to be hinting at an incoming reveal. The letter doesn’t mention the name of the publisher but does make it clear that the announcement will come at the time decided by the partner. This hints at this title being completely different from the team’s past efforts, including PlayStation exclusives Resogunand Alienation. Kuittinen added that “the whole company” came “together to deliver this game, which will define the next evolution” of the studio. “So now we are focused on delivering our most ambitious and biggest game to date, putting every other project on hold, including the development of Stormdivers,” said Ilari Kuittinen, CEO at Housemarque, in an open letter. The Finnish developer has put on hold development on Stormdivers and other projects to entirely focus on this triple-A game, which is tailored to be “our most ambitious and largest project” ever. Interested in more? Check out our entire coverage of RESOGUN over here.Housemarque has announced that the development of a new game is underway and hinted that the reveal could happen together with PS5’s reportedly imminent presentation.

#Resogun developer full#

Stay tuned for our full interview with Housemarque next week. He further adds that “these detached voxels that you see in game are not just particle effects or point sprites they are actual individual cube s, with their own geometry, collisions and physics, and each has its own lighting and casts its own shadow. All these cubes are fully dynamic and reactive, so for example when the player boosts through the cubes you will notice them being pushed away. Our engine supports up to 500,000 of these at any time, though in normal gameplay we rarely exceed 200k.” Using our custom toolchain we export the levels as large 3D textures, which are then loaded to our engine and polygonized on the fly to build the “centrepiece” of each level. The environments are all fully destructible (though we do mark certain cubes as “indestructible” to maintain some gameplay readability) so when an explosion happens nearby, the voxels of that part are detached and chipped away,” Krueger explains. “Basically, the entire world of RESOGUN is built out of individual voxels.

#Resogun developer Ps4#

Due to the power the PS4 brings, Housemarque have been able to add complex destruction affects in RESOGUN. The move to GDDR5 was praised by several developers when Sony first revealed the PlayStation 4 back in February this year.

resogun developer

This time PCs and consoles have more in common than ever before, making multiplatform easier, but this time people will ramp up effects for PS4.”

resogun developer

Sony’s signature low-level graphics API may leave some developers with bloodied knuckles but also gives access to a lot more of its potential.

resogun developer

In this generation PS4 seems to be the console with fewest quirks – no embedded DRAM. We asked him whether other developers will be using the extra GDDR5 RAM and more GPU compute to churn better exclusive and multiplatform games on the PS4, to which he replied: But according Harry Krueger, Lead Programmer of RESOGUN at Housemarque, that will change with the PS4.

#Resogun developer code#

Of course, things have straightened now as developers managed to find tricks and optimize their code on the PS3 resulting into similar performance across the two platforms. If you look back on the current generation, majority of the multiplatform games performed better on the Xbox 360 compared to the PS3.






Resogun developer